Michael Apolis
Game Environment Artist
(408) 921-2591 mike@apolisart.com
- Experience designing and delivering quality art assets on schedule
- Lighting, texturing, modeling, realtime effects
- Experience developing for PC, Nokia N-Gage, Palm, Pocket PC, Torque Engine, Unreal Engine 2
- Traditional art and acrylic painting skill, commercial artist, storytelling skills
- Experience or expertise with most major software tools like Maya, Softimage XSI, 3D Studio Max, Lightwave, Photoshop, Illustrator, Painter, DeBabelizer, and others
EXPERIENCE
Modeler
& Texture Artist, Team Dynamite Car Plane - 2004 to Present
Worked on a special project for Nokia
through
Dynamite Car Plane (working title), (Nokia N-Gage). Current project. Worked with a team of three programmers and two artists to develop this 3D top-down shooter. Responsible for creating various art assets including five environments (Orbital Space Station, Canyon, Ice Comet, Factory, Tutorial Level), bosses and effects. Responsible for creating all sound effects. Team is currently seeking a publisher.
Modeler
& Texture Artist, Blacksmith Studios - 2003 to 2004
Sought employment due to company’s weak financial status. Worked with a team of ten people in the design and development of the following games:
- Solterra (PC, Pocket PC). Worked with programmers, designers, and concept artists on the design, art pipeline, scheduling, and technology involving unreleased 3D accelerated hardware being developed by the Intel Corporation (Further details under NDA). Responsible for modeling and texturing approximately 75% of the game’s art assets and particle effects. Responsible for menus and title screen.
- GoNinja (PC, Pocket PC, Palm). Created 2D art assets and assisted in the game design and visual interface.
- Warp (PC, Pocket PC, Palm). Responsible for developing the visual style and creating all art assets.
ADDITIONAL
INFORMATION
Joined a student organization called The Game Club, a group of students who simulate an actual game company environment and develop game titles through standard industry development cycles and techniques. Developed many four to eight month games during three years of membership and served under several positions including modeler/texture artist, art director, and associate producer. Notable titles include the following:
Gates of Temlaha – Native American RPG, Independent Games Festival 2003 Award
Winner, Student Finalist.
Gibrin – 2D point-and-click adventure game. Served as associate producer and artist.
EDUCATION
Bachelor of Arts in Computer and Video Imaging and Game Design, Cum Laude Honors, Cogswell Polytechnical College, 2004.
Michael Apolis
(408) 921-2591 mike@apolisart.com